Contents

Red 1 Yellow 4 Green 6
Number Cards
Blue Duck Rainbow Duck
Ducks
Duck Reference Turn Reference
Reference Card

Objective

Amass a stash with the most bread! Your stash is a pile of face-down cards you've scored during the game, and each has 1, 2, or 3 bread icons on it.

Setup

Shuffle the deck, and choose a start player randomly.

Gameplay

Players take turns until the deck runs out. Each player will have a face-up tableau and a face-down score pile. There is a communal Duck Pond, face-up, which contains ducks and the number cards they've eaten. The draw deck is face-down, next to the Duck Pond.

Blue 7 Blue 3 Blue Duck
Blue Duck
Red 2
Red Duck
Yellow 7 Purple 7
Rainbow Duck
Duck Pond
Deck (face-down)
Deck
Blue 1 Blue 5 Purple 3 Green 4
Tableau
Score Pile (face-down)
Score Pile

Turn Options

On your turn you can Draw, Score, or Take a Special Action.

If your Tableau is empty, you must Draw.

1. Draw.

Reveal the top card of the deck:

Purple 3

If it's a number, place it in front of you (your Tableau), face-up.

Green Duck

If it's a duck, place it in the center of the table (the Duck Pond). The duck eats all cards from your tableau that match its color, tucking them underneath it in the Duck Pond. Rainbow Ducks match all 5s, 6s, and 7s in your tableau. Then, draw again, repeating until you get a number.

2. Score.

All the cards in your tableau will go into your Score Pile, face-down.

Green 1 Green 2 Yellow 2 Blue 2 Purple 3 Purple 4
All cards are scored
➞
Score Pile (face-down)
Score Pile

Also, score every duck from the Duck pond with a condition satisfied by your Tableau. When scoring a duck, also score all number cards tucked under it.

✖
Blue 1 Blue 5
Blue Duck
✔
Green 3
Green Duck
✔
Yellow 1 Yellow 1 Yellow 6
Yellow Duck
✔
Red 7 Green 6
Rainbow Duck
Duck Pond
Duck Scoring Rules
  • Red: Four Odd Cards
  • Yellow: Three Numbers in a Row
  • Green: Two of the Same Number
  • Blue: Nine Bread in Tableau
  • Purple: Three of the Same Color
  • Rainbow: Four Different Colors

In this example, the tableau has satisfied the Duck rules for Green, Yellow, and Rainbow, but not Blue. All those ducks and their tucked numbers are added to the score pile as well. What a turn!

Cards of value 1-4 have 1 bread. 5s, 6s, and ducks have 2 bread, and 7s have 3 bread.

3. Special Actions.

Two special turn options are available — Quick Quack and Sneak. If it's your first time playing and / or you want to keep it simple, you can skip these and introduce them whenever you're ready!

Quick
Quack
Feed a card from your tableau to a matching duck, tucking it underneath it in the Duck Pond. Draw a number of cards equal to the fed card's value, one by one. Just like a draw turn, numbers go to your tableau, and ducks go to the Duck Pond, after possibly eating some numbers. If you hit a duck, your turn ends immediately after. If you drew all numbers, you must take a bonus Score turn!
Sneak
Choose and score two cards from your tableau. Then, draw exactly 2 cards from the deck. Place numbers in your tableau, and ducks in the duck pond. Ducks you draw affect all opponents and eat their matching cards, not yours.

Round End

The round ends when a player tries to draw a card but the deck is empty. If this happens in the middle of a Draw, Quick Quack, or Sneak turn, end the turn ignoring any remaining draws. Then, each player takes a Score turn, starting with the player who ended the round.

Count up all the bread icons on the cards in your score pile. Most bread wins!